Welcome

SProfile Pictureabarish V. Babu, PhD
Associate Professor
Human Centered Computing Division
School of Computing
121 McAdams Hall
Clemson University
Clemson, S.C. 29634
Email: sbabu [at] clemson [dot] edu

I am a tenured Associate Professor in the Division of Human-Centered Computing in the School of Computing at Clemson University.  I co-direct the virtual environments group where my students and I innovate, design, implement and evaluate immersive and interactive Virtual Reality (VR) systems. My Google Scholar profile is Here.

My research interests are broadly in the areas of Virtual Reality, Applied Perception, Virtual Humans and Avatars, and 3D Human Computer Interaction. My students and I have published over 100 peer-reviewed papers in these areas of research. We have received 7 Best Paper Awards in premier IEEE and ACM research venues including ACM Symposium on Applied Perception (2022, 2020 and 2016), IEEE Virtual Reality Conference 2018, IEEE Symposium on 3D User Interfaces (2016 and 2007) and IEEE International Conference on Healthcare Informatics 2013, received a Best Presentation Award in ACM Symposium on Applied Perception 2021, and several Honorable Mentions for best paper and presentation awards. I have graduated 6 PhD students, and 8 MS CS students in my research group. Please see my list of peer-reviewed papers in the Publications page, and my past and present research projects in the Projects page.

Prior to joining Clemson University, I served as a Assistant Research Scientist and Post-Doctoral Fellow (2007 to 2010) in the Hank Virtual Environments Lab at the University of Iowa.  I earned my PhD (May 2007) in the Department of Computer Science at the University of North Carolina at Charlotte.  I also hold an MS degree in Informatics (May 2002) and a BS degree in Biology (May 2000) from UNC-Charlotte.      

I was the General Chair of the IEEE Virtual Reality Conference 2016. I also served as the Program Co-Chair of IEEE Virtual Reality Conference 2017. I serve in various leadership roles in various conferences and journals related to the Virtual Reality research field. My research has been partially sponsored by the U.S. National Science Foundation, U.S. Department of Labor, and private foundations from companies such as Medline Inc., Prisma Health Inc., Bon Secours Inc., and Adobe Inc.

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