Publications

Publications are listed in chronological order, hyperlinks below lead to publications by year.

[2021] [2020] [2019] [2018] [2017] [2016] [2015] [2014] [2013] [2012] [2011] [2010] [2009] [2008] [2007] [2006] [2005] [2004]

2021:

  • Bhargava, A., Venkatakrishnan, R., Venkatakrishnan, R., Solini, H., Lucaites, K.M., Robb, A., Pagano, C. and Babu, S.V. (2021) “Did I Hit the Door Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR,” to be published in IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG).
  • Hsu, C.H., Chung, C.H., Venkatakrishnan, R., Venkatakrlshnan, R., Wang, Y.S. and Babu, S.V. (2021) “Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments,” in the 2021 IEEE Virtual Reality and 3D User Interfaces (VR), p. 1-10. IEEE.
  • de Siqueira, A.G., Venkatakrishnan, R., Venkatakrishnan, R., Bharqava, A., Lucaites, K., Solini, H., Nasiri, M., Robb, A., Pagano, C., Ullmer, B. and Babu, S.V. (2021) “Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality,” in the 2021 IEEE Virtual Reality and 3D User Interfaces (VR), p. 1-10. IEEE.
  • Volonte, M., Wang, C.C., Ebrahimi, E., Hsu, Y.C., Liu, K.Y., Wong, S.K. and Babu, S.V. (2021) “Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality,” in the 2021 IEEE Virtual Reality and 3D User Interfaces (VR), p. 188-197. IEEE.
  • Leonard, A.E., Daily, S.B., Jörg, S. and Babu, S.V. (2021) “Coding moves: Design and research of teaching computational thinking through dance choreography and virtual interactions,” in the Journal of Research on Technology in Education, 53(2), pp.159-177.

TOP


2020:

  • Horing, B., Beadle, S.C., Inks, Z., Robb, A., Muth, E.R. and Babu, S.V. (2020) “A virtual experimenter does not increase placebo hypoalgesia when delivering an interactive expectancy manipulation,” Nature: Scientific Reports, 10(1), pp.1-14.
  • Brickler, D., Teather, R.J., Duchowski, A.T. and Babu, S.V. (2020) “A Fitts’ Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality,” in the ACM Transactions on Applied Perception (TAP), 17(4), pp.1-20.(Received Honorable Mention for Best Paper and Best Presentation ACM SAP 2018)
  • Lin, Y.X., Venkatakrishnan, R., Venkatakrishnan, R., Ebrahimi, E., Lin, W.C. and Babu, S.V. (2020) “How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality,” in the ACM Transactions on Applied Perception (TAP), 17(4), pp.1-18.(Received Best Paper Award ACM SAP 2020 – Out of 80 submissions, only 1 best paper awarded)
  • Volonte, M., Anaraky, R.G., Venkatakrishnan, R., Venkatakrishnan, R., Knijnenburg, B.P., Duchowski, A.T. and Babu, S.V. (2020) “Empirical evaluation and pathway modeling of visual attention to virtual humans in an appearance fidelity continuum,” in the Journal on Multimodal User Interfaces, pp.1-11.
  • Bhargava, A., Lucaites, K.M., Hartman, L.S., Solini, H., Bertrand, J.W., Robb, A.C., Pagano, C.C. and Babu, S.V. (2020) “Revisiting affordance perception in contemporary virtual reality,” in the Springer Journal of Virtual Reality, pp.1-12.
  • Rudolph, B., Musick, G., Wiitablake, L., Lazar, K.B., Mobley, C., Boyer, D.M., Moysey, S., Robb, A. and Babu, S.V. (2020) “Investigating the Effects of Display Fidelity of Popular Head-Mounted Displays on Spatial Updating and Learning in Virtual Reality,” in the International Symposium on Visual Computing (Published in LNCS Springer), p. 666-679. Springer, Cham.
  • Babu, S., Tsai, M.H., Hsu, T.W. and Chuang, J.H. (2020) “An Evaluation of the Efficiency of Popular Personal Space Pointing versus Controller based Spatial Selection in VR ,” in the ACM Symposium on Applied Perception (ACM SAP) 2020, p. 1-10.
  • Venkatakrishnan, R., Venkatakrishnan, R., Bhargava, A., Lucaites, K., Solini, H., Volonte, M., Robb, A., Lin, W-C., Lin Y-X., Babu, S.V. (2020) “Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments,” in the Proceedings of the IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2020, Atlanta, USA, p. 1-9.
  • Volonte, M., Hsu, Y-C., Liu, K-Y., Mazer, J., Wong, S-K., Babu, S.V. (2020) “Effects of Interacting with a Crowd of Virtual Humans on Users’ Affective and Non-Verbal Behaviors,” in the Proceedings of the IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2020, Atlanta, USA, p. 1-9.
  • Hsu, T-W., Tsai, Babu, S.V., M-H., Hsu, P-H., Chang, H-M., Lin, W-C., Chuang, J-H. (2020) “Design and Initial Evaluation of an Interactive VR based Architectural Design Discussion System,” in the Proceedings of the IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2020, Atlanta, USA, p. 1-9.
  • Bhargava, A., Lucaites, K., Solini, H., Bertrand, J.W., Robb, A., Pagano, C.C., Babu, S.V. (2020) “Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments,” in the Proceedings of the IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2020, Atlanta, USA, p. 1-9.
  • Venkatakrishnan, R., Venkatakrishnan, R., Anaraky, R.G., Volonte, M., Knijnenburg, B., Babu, S.V. (2020) “A Structural Equation Modeling Approach to Understanding the Relationship between Control, Cybersickness and Presence in Virtual Reality,” in the Proceedings of the IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2020, Atlanta, USA, p. 1-9.
  • Lin, Y.X., Babu, S.V., Venkatakrishnan, R., Venkatakrishnan, R., Wang, Y.C. and Lin, W.C. (2020) “Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge Acquisition,” in 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), p. 625-626, IEEE.

TOP


2019:

  • Bhargava, A., Martin, J. and Babu, S.V. (2019) “Comparative evaluation of user perceived quality assessment of design strategies for HTTP-based adaptive streaming,” in the ACM Transactions on Applied Perception (TAP), 16(4), pp.1-20.
  • Liu, K.Y., Volonte, M., Hsu, Y.C., Babu, S.V. and Wong, S.K. (2019) “Interaction with proactive and reactive agents in box manipulation tasks in virtual environments,” in the Computer Animation and Virtual Worlds Journal, 30(3-4), p.e1881.
  • Day, B., Ebrahimi, E., Hartman, L.S., Pagano, C.C., Robb, A.C. and Babu, S.V. (2019) “Examining the effects of altered avatars on perception-action in virtual reality,” in the Journal of Experimental Psychology: Applied, 25(1), p.1.
  • Zhang, L., Babu, S.V., Jindal, M., Williams, J.E. and Gimbel, R.W. (2019) “A Patient-Centered Mobile Phone App (iHeartU) With a Virtual Human Assistant for Self-Management of Heart Failure: Protocol for a Usability Assessment Study,” in JMIR research protocols, 8(5), p.e13502.
  • Moysey, S.M., Sellers, V., Lazar, K., Boyer, D.M., Mobley, C., Babu, S., Rudolph, B., Musick, G. and Wiitablake, L.M. (2019) “Virtual Reality Exploration of Grand Canyon as a Means of Geoscience Engagement,” in the GSA Annual Meeting in Phoenix, Arizona, USA-2019. GSA.
  • Volonte, M., Anaraky, R.G., Knijnenburg, B., Duchowski, A.T. and Babu, S.V. (2019) “Empirical Evaluation of the Interplay of Emotion and Visual Attention in Human-Virtual Human Interaction,” in the ACM Symposium on Applied Perception 2019, p. 1-9.
  • Rastogi, V., Merco, R., Kaur, M., Rayamajhi, A., Gavelli, M., Papa, G., Pisu, P., Babu, S., Robb, A. and Martin, J. (2019) “An Immersive Vehicle-in-the-Loop VR Platform for Evaluating Human-to-Autonomous Vehicle Interactions,” in the SAE Conference 2019 Technical Paper Session, No. 2019-01-0143.
  • Venkatakrishnan, R., Volonte, M., Bhargava, A., Solini, H., Venkatakrishnan, R., Robb, A.C., Babu, S.V., Lucaites, K.M. and Pagano, C. (2019) “Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness,” in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), p. 1201-1202, IEEE.
  • Brickler, D., Volonte, M., Bertrand, J.W., Duchowski, A.T. and Babu, S.V. (2019) “Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality,” in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), p. 28-37, IEEE.
  • Chen, Y.T., Hsu, C.H., Chung, C.H., Wang, Y.S. and Babu, S.V. (2019) “iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments,” in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), p. 172-180, IEEE.

TOP


2018:

  • Bhargava, A., Bertrand, J.W., Gramopadhye, A.K., Madathil, K.C., and Babu, S.V. (2018). “Evaluating Multiple Levels of an Interaction Fidelity Continuum on Performance and Learning in Near-Field Training Simulations,” in the IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG) 2018 (Special Issue IEEE VR 2018 Journal Papers), 24(4), 1418-1427.
  • Day, B., Ebrahimi, E., Hartwell, L., Babu, S.V., and Pagano, C. (2018). “Calibration to Tool Use During Visually-Guided Reaching,” in the Acta Psychologica Journal, Vol. 181, p. 27-39.
  • Ebrahimi, E., Robb, A., Hartman, L.S., Pagano, C.C., and Babu, S.V. (2018). “Effects of Anthropomorphic Fidelity of Self-Avatars on Reach Boundary Estimation in Immersive Virtual Environments,” in the Proceedings of the 15th ACM Symposium on Applied Perception (ACM SAP) 2018, Article No. 2.
  • Volonte, M., Robb, A., Duchowski, A.T., and Babu, S.V. (2018). “Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations,” in the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), p. 25-32.
  • Ebrahimi, E., Hartman, L.S., Robb, A., Pagano, C.C., and Babu, S.V. (2018). “Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments,” in the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), p. 1-8. (Received Best Paper Award IEEE VR 2018 – Out of 322 submissions, only 1 best paper awarded)
  • Inks, Z.J., Volonte, M., Beadle, S., Horing, B., Robb, A.C., and Babu, S.V. (2018). “Towards Standardization of Medical Trials Using Virtual Experiments,” in the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), p. 585-586.
  • Brickler, D., Babu, S.V., Bertrand, J., and Bhargava, A. (2018). “Towards Evaluating the Effects of Stereoscopic Viewing and Haptic Interaction on Perception-Action Coordination,” in the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), p. 1-516.
  • Bhargava, A., Lucaites, K.M., Hartman, L.S., Solini, H., Bertrand, J.W., Robb, A.C., Pagano, C.C., and Babu, S.V. (2018) “Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments,” in the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), p. 513-514.

TOP


2017:

  • Lin, L., Joerg, S., Parmar, D., Leonard, A., Daily, S., and Babu, S.V. (2017) “How Character Appearance Affects Learning in Computational Thinking?” in the ACM International Symposium on Applied Perception (ACM SAP) 2017, pp. 1-8.
  • Bertrand, J., Bhargava, A., Madathil, K.C., Gramopadhye, A. and Babu, S.V. (2017). “The effects of presentation method and simulation fidelity on psychomotor education in a bimanual metrology training simulation,” in IEEE International Symposium on 3D User Interfaces (3DUI) 2017, IEEE, pp. 59-68.
  • Bhargava, A., Bertrand, J. and Babu, S.V. (2017). “AACT: A mobile Augmented Reality application for Art Creation,” in the Proceedings of the IEEE International Symposium on 3D User Interfaces (3DUI) 2017, IEEE, pp. 254-255.
  • Harrell, N., Bonds, G., Wang, X., Valent, S., Ebrahimi, E., and Babu, S.V. (2017). “Augmented Reality Digital Sculpture,” in the Proceedings of the IEEE International Symposium on 3D User Interfaces (3DUI) 2017, IEEE, pp. 262-263.

TOP


2016:

  • Ebrahimi, E., Jorg, S., Pagano, C.C., and Babu, S.V. (2016). “An Empirical Evaluation of Visuo-Haptic Feedback on Physical Reaching Behaviors During 3D Interaction in Real and Immersive Virtual Environments,” in ACM Transactions on Applied Perception (TAP), 13(4), 19. (Received Best Paper Award ACM SAP – out of 85 paper submissions, only 1 best paper awarded)
  • Volonte, M., Chaturvedi, H., Babu, S.V., Newsome, N., Roy, T., Shani, D., Ebrahimi, E., and Fasolino, T. (2016). “Effects of Virtual Human Appearance Fidelity on Emotion Contagion in Affective Inter-Personal Simulations”, in the IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG) (Special Issue IEEE VR 2016 Journal Papers), 22(4), pp. 1326-1335.
  • Parmar, D.K., Bertrand, J., Babu, S.V., Madathil, K., Zelaya, M., Wang, T., Wagner, J., Gramopadhye, A.K. and Frady, K. (2016). “A Comparative Evaluation of Viewing Metaphors on Psycho-physical Skills Education in an Interactive Virtual Environment”, in the Springer Journal of Virtual Reality (VIRE), 20(3), pp. 141-157.
  • Daily, S., Leonard, A., Joerg, S., Babu, S.V., D’Souza, N., Parmar, D., Gunderson, K., and Isaacs, J. (2016) “Combating Perceptions of Computer Scientists: A Short-term Intervention,” in the proceedings of the 47th ACM Technical Symposium on Computing Science Education, p 686.
  • Parmar, D., Babu, S.V., Lin, L., Joerg, S., D’Souza, N., Leonard, A., Daily, S. (2016) “Can Embodied Interaction and Virtual Peer Customization in a Virtual Programming Environment Enhance Computational Thinking?” in the proceedings of the IEEE Research on Equity and Sustained Participation in Engineering, Computing and Technology (RESPECT), IEEE, p. 1-2.
  • Parmar, D.K., Isaac, J., Babu, S.V., Gunderson, K., Leonard, A.K., Daily, S.B., and Jörg, S. (2016). “Programming Moves: Design and Evaluation of Applying Embodied Interaction in Virtual Environments to Enhance Computational Thinking in Middle School Students,” in the IEEE International Conference on Virtual Reality (IEEE VR) 2016, pp. 131-140.

TOP


2015:

  • Daily, S.B., Leonard, A.E., JÖrg, Babu, S.V., Gunderson, K., Parmar, D. (2015) “Embodying and Programming a ‘Constellation’ of Multimodal Literacy Practices: Computational Thinking, Creative Movement, Biology, and Virtual Environment Interactions,” in the Journal of Language and Literacy Education (JoLLE), 11(2), pp. 64-93.
  • Horing, B., Newsome, N.N., Enck, P., Babu, S.V., and Muth, E.R. (2015) “A Virtual Experimenter to Increase Standardization for the Investigation of Placebo Effects”, in the BMC Medical Research Methodology Journal, 16(1), 84.
  • Daily, S.B., Leonard, A.E., JÖrg, Babu, S.V., Gunderson, K., Parmar, D. (2015) “Embodying Computational Thinking: Initial Design of an Emerging Technological Learning Tool”, in the Springer Journal on Technology, Knowledge and Learning, 20(1), p. 79-84.
  • Leonard, A.E., Daily, S.B., Jörg, S., and Babu, S. (2015). “Designing Embodied Pedagogical Strategies for Learning Computational Thinking: A Design-Based Approach,” in the Proceedings of the American Educational Research Association (AERA) 2015, Chicago, Illinois.
  • Newsome, N., Chaturvedi, H., and Babu, S.V. (2015). “An Evaluation of Virtual Human Appearance Fidelity on User’s Positive and Negative Affect in Human-Virtual Human Interaction,” in the Proceedings of the IEEE International Conference on Virtual Reality (IEEE VR) 2015, p. 163-164.
  • Ebrahimi, E., Altenhoff, B., Pagano, C.C., Babu, S.V., and Jones, A.J. (2015). “Carryover Effects of Calibration to Visual and Proprioceptive Information on Near Field Distance Judgments in 3D User Interaction,” in the Proceedings of the IEEE Symposium on 3D User Interaction (IEEE 3DUI) 2015, p. 89-96.
  • Bertrand, J., Brickler, D., Babu, S.V., Madathil, K.C., Zelaya, M., Wang, T., Wagner, J., Gramopadhye, A.K., and Luo, J. (2015). “The Role of Dimensional Symmetry on Bimanual Psychomotor Skills Education in Immersive Virtual Environments,” in the Proceedings of the IEEE International Conference on Virtual Reality (IEEE VR) 2015, p. 3-10.

TOP


2014:

  • Wu, Y., Babu, S.V., Armstrong, R., Bertrand, J.W., Luo, J., Roy, T., Daily, S.B., Dukes, L.C., Hodges, L.F., and Fasolino, T. (2014) “Effects of Virtual Human Animation on Emotion Contagion in Simulated Inter-Personal Experiences”, in the IEEE Transactions on Visualization and Computer Graphics (Special Issue IEEE VR 2014 Journal Papers), Vol. 20(4), p. 626-635.
  • Duchowski, A.T., Babu, S.V., Bertrand, J., and Krzysztof, K. (2014). “Gaze Analytics Pipeline for Unity3D Integration Signal Filtering and Analysis,” in the Proceedings of the 2nd International Workshop on Eye Tracking for Spatial Research (ET4S) 2014, p. 7-11.
  • Ebrahimi, E., Altenhoff, B., Hartman, L., Jones, A.J., Babu, S.V., Pagano, C.C., and Davis, T.A. (2014). “Effects of Visual and Proprioceptive Information in Visuo-Motor Calibration during a Closed-loop Physical Reach Task in Immersive Virtual Environments,” in the ACM International Symposium on Applied Perception (ACM SAP) 2014, p. 103-110.
  • Jörg, S., Leonard, A., Babu, S., Gundersen, K., Parmar, D., Boggs, K., and Daily, S.B. (2014). “Character animation and embodiment in teaching computational thinking,” in the ACM SIGGRAPH 2014 Posters (SIGGGRAPH ’14), Article 4.
  • Daily, S.B., Leonard, A., Jörg, S., Babu, S. (2014). “Dancing in Virtual Environments: Exploring Grounded Embodied Pedagogy in Support of Computational Thinking,” in the American Educational Research Association (AERA), Philadelphia, PA.
  • Daily, S.D., Leonard, A.E., Jörg, S., Babu, S.V. (2014). “Dancing Alice: Exploring Embodied Pedagogical Strategies for Learning Computational Thinking,” in the Proceedings of the 45th ACM Technical Symposium on Computer Science Education (ACM SIGCSE) 2014, p. 91-96.
  • Parmar, D., Bertrand, J., Shannon, B., Babu, S.V., Madathil, K., Zelaya, M., Wang, T., Wagner, J., Frady, K., and Gramopadhye, A.K. (2014) “Interactive Breadboard Activity Simulation (IBAS) for Psychomotor Skills Education in Electrical Circuitry,” in the IEEE International Symposium on 3D User Interfaces (IEEE 3DUI) 2014, p. 181-182.

TOP


2013:

  • Napieralski, P.E., Hu, J., Fadel, G., and Babu, S.V. (2013). “An Evaluation of Immersive Viewing on Spatial Knowledge Acquisition in Spherical Panoramic Environments”, in the Springer Journal of Virtual Reality (VIRE), p. 1-13.
  • Bertrand, J., Ebrahimi, E., Wachter, A., Luo, J., Babu, S.V., Duchowski, A.T., Meehan, N., and Gramopadhye, A.K. (2013). ”Visual Attention to Wayfinding Aids in Virtual Environments,” in the Proceedings of the 5th Joint ICAT-JVRC Virtual Reality Conference, Eurographics Association, p. 9-16.
  • Dukes, L.C., Bertrand, J., Gupta, M., Armstrong, R., Fasolino, T., Babu, S.V., and Hodges, L.F. (2013). “Empirical Evaluation of Traditional versus Hybrid Interaction Metaphors in a Multitask Healthcare Simulation,” in the Proceedings of the IEEE International Conference on Healthcare Informatics (ICHI) 2013, Philadelphia, PA, p. 1-10. (Received Best Paper Award ACM ICHI – Out of 110 papers submitted, 1 best paper awarded)
  • Zelaya, M.I., Madathil, K.C., Bertrand, J., Wang, T., Gramopadhye, A.K., Wagner, J.R., and Babu, S.V. (2013). “An Investigation of the Information-Seeking Behaviors of Two-Year College Students Enrolled in Technology Programs,” in the Proceedings of the American Society for Engineering Education (ASEE) 2013, Paper ID #6797, Atlanta, GA, p. 1-9.
  • Wang, T., Wagner, J.R., Madathil, K.C., Zelaya, M.I., Bertrand, J., Frady, K.K., Gramopadhye, A.K., and Babu, S.V. (2013). “Interactive Three Dimensional Visualization Based Engineering Technology Education – Modeling and Animation,” in the Proceedings of the American Society for Engineering Education (ASEE) 2013, Paper ID #6440, Atlanta, GA, p. 1-11.
  • Bertrand, J., Dukes, L.C., Dukes, P., Ebrahimi, E., Hayes, A., Mack, N., McClendon, J., Parmar, D., Pence, T.B., Shannon, B., Wachter, A., Wu, Y., Babu, S., and Hodges, L.F. (2013). “Serious Games for Training, Rehabilitation, and Workforce Development,” in the Proceedings of the IEEE International Conference on Virtual Reality 2013, Orlando, FL, p. 195-196.
  • Dukes, L.C., Bertrand, J., Gupta, M., Armstrong, R., Fasolino, T., Babu, S.V., and Hodges, L.F. (2013). “Comparing Usability of a Single versus Dual Interaction Metaphor in a Multi-Task Healthcare Simulation,” in the Proceedings of the IEEE International Conference on 3D User Interfaces (3DUI) 2013, Orlando, FL, p. 133-134.

TOP


2012:

  • Napieralski, P.E., Altenhoff, B.M., Bertrand, J.W., Long, L.O., Babu, S.V., Pagano, C.P., Davis, T.A., and Fadel, G.M. (2012). “Effects of Immersion on Spatial Updating in Virtual Panoramas,” in the Proceedings of the ACM Symposium on Applied Perception (SAP 2012), Los Angeles, CA, p. 129.
  • Altenhoff, B.M., Napieralski, P.E., Long, L.O., Bertrand, J.W., Pagano, C.C., Babu, S.V., and Davis, T.A. (2012). “Effects of Calibration to Visual and Haptic Feedback on Near-Field Depth Perception in an Immersive Virtual Environment,” in the Proceedings of the ACM Symposium on Applied Perception (SAP 2012), Los Angeles, CA, p. 71-78.
  • Bloodworth, T., Cairco, L., McClendon, J., Dukes, P., Dukes, P., Babu, S.V., Ulinski, A., Hodges, L.F., Johnson, A., Meehan, N. (2012). “Initial Evaluation of a Virtual Pediatric System,” in the Proceedings of the Carolina Women in Computing Conference (CWIC 2012), Columbia, SC.
  • Cairco, L., Bertrand, J., Gupta, M., Armstrong, R., Hodges, L.F., Fasolino, T.F., and Babu, S.V. “Towards Simulation Training for Nursing Surveillance”, in the Proceedings of the Carolina Women in Computing Conference (CWIC 2012), Columbia, SC.
  • Gupta, M., Bertrand, J., Babu, S.V., Polgreen, P., Segre, A. (2012). “An Evolving Multi-Agent Scenario Generation Framework for Simulations in Preventive Medicine Education,” in the Proceedings of the ACM SIGHIT International Conference on Health Informatics 2012, New York, NY, p. 237-246.

TOP


2011:

  • Babu, S.V., Suma, E., Hodges, L.F., and Barnes, T. (2011). “Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans”, in the International Journal of Virtual Reality (IJVR), Vol. 10(4), p. 25-35.
  • Napieralski, P.E., Altenhoff, B.M., Bertrand, J.W., Long, L.O., Babu, S.V., Pagano, C.C., Kern, J., and Davis, T.A. (2011). “Near Field Distance Perception in Real and Virtual Environments Using Both Verbal and Action Responses”, in the ACM Transactions on Applied Perception (ACM TAP), Vol. 8, p.18:1 – 18:19.
  • Babu, S., Grechkin, T., Ziemer, C., Chihak, B., Cremer, J., Kearney, J., and Plumert, J. (2011). “An Immersive Virtual Peer for Studying Social Influences on Child Cyclists’ Road-Crossing Behavior”, in the IEEE Transactions on Visualization and Computer Graphics (Special Issue IEEE VR 2011 Selected Paper), Vol. 17, p. 14-25.
  • Hu, J., Fadel, M., Wood, I., Napieralski, P., and Babu, S.V. (2011) “Prototyping process of a virtual-reality treadmill system for exploration of real world panoramic environments,” in the Proceedings of the International Conference on Advanced Research in Virtual and Rapid Prototyping (VRAP 2011), Leiria, Portugal, p. 699-707.
  • Bertrand, J., Babu, S.V., Gupta, M., Segre, A.M., and Polgreen, P. (2011). “A 3D Virtual Reality Hand Hygiene Compliance Training Simulator,” in 2011 Annual Scientific Meeting of The Society for Healthcare Epidemiology of America, Dallas, TX.

TOP


2010:

  • Chihak, B. J., Plumert, J. M., Ziemer, C. J., Babu, S., Grechkin, T., Cremer, J. F., Kearney, J. K. (2010). “Synchronizing self and object movement: How child and adult cyclists intercept moving gaps in a virtual environment,” in the APA Journal on Experimental Psychology, Vol 36(6), p. 1535-1552.
  • Suma, E., Finkelstein, S., Reid, M., Babu, S., Ulinski, A., and Hodges, L.F. (2010). “Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments,” in the IEEE Transactions on Visualization and Computer Graphics, Vol. 16(4), p. 690-702.
  • Bertrand, J., Babu, S., Polgreen, P., Segre, A. (2010). “Virtual Agents based Simulation For Training Healthcare Workers in Hand Hygiene Procedures,” in Lecture Notes in Computer Science: Proceedings of the International Conference on Intelligent Virtual Agents (IVA) 2010, Philadelphia, PA, p. 125-131.

TOP


2009:

  • Cutler, B.L., Daugherty, B., Babu, S., Hodges, L. and Van Wallendael, L., 2009. “Creating blind photoarrays using virtual human technology: A feasibility test,” in the Police Quarterly Journal, 12(3), p.289-300.
  • Grechkin, T., Babu, S., Ziemer, C., Chihak, B., Cremer, J., Kearney, J., and Plumert, J. (2009). “How does a virtual peer influence children’s distance from the roadway when initiating crossing?” in the Proceedings of the ACM International Symposium on Applied Perception in Graphics and Visualization 2009 (APGV 2009), p. 129, Chania, Crete.
  • Chihak, B., Pick, H., Plumert, J., Ziemer, C., Babu, S., Cremer, J., and Kearney, J. (2009). “Optic Flow and Physical Effort as Cues for the Perception of the Rate of Self-Produced Motion in VE,” in the Proceedings of the ACM International Symposium on Applied Perception in Graphics and Visualization 2009 (APGV 2009), p. 132, Chania, Crete.
  • Babu, S., Grechkin, T., Ziemer, C., Chihak, B., Cremer, J., Kearney, J., and Plumert, J. (2009). “A Virtual Peer for Investigating Social Influences on Children’s Bicycling,” in the Proceedings of the IEEE International Conference on Virtual Reality (IEEE VR) 2009, pp.91-98, Lafayette, LA.

TOP


2008:

  • Daugherty, B., Babu, S., Cutler, B., and Hodges, L. F. (2008). “Comparison of Virtual Human versus Human Administration of Police Lineups”, in the IEEE Journal on Computer Graphics and Applications (IEEE CG&A), Vol. 28(6), p. 65-75.
  • Chihak, B., Babu, S., Grechkin, T., Ziemer, C., Cremer, J., Kearney, J., and Plumert, J. (2008). “How do bicyclists intercept moving gaps in a virtual environment?” in the Proceedings of the ACM Symposium on Applied Perception in Graphics and Visualization (APGV 2008), p. 188, Los Angeles, CA.

TOP


2007:

  • Cairco, L., Babu, S., Ulinski, A., Zanbaka, C. and Hodges, L. F. (2007). “Shakespearean Karaoke,” in the Proceedings of ACM Symposium on Virtual Reality Software and Technology, p. 239 – 240, Newport Beach, CA, Nov 5-7, 2007.
  • Daugherty, B., Babu, S., Cutler, B., and Hodges, L. F. (2007). “Officer Garcia: A Virtual Human for Mediating Eyewitness Identification,” in the Proceedings of ACM Symposium on Virtual Reality Software and Technology, p. 117 – 120, Newport Beach, CA, Nov 5-7, 2007.
  • Whitney, S.L., Sparto, P.J., Babu, S.V., Hodges, L.F., and Furman, J.M., Redfern, M.S. (2007) “Perceived Anxiety and Simulator Sickness in a Virtual Grocery Store in Persons with and without Vestibular Dysfunction,” in International Conference on CyberTherapy and Telemedicine 2007, 5, pp. 173-178, Washington, DC.
  • Babu, S., Suma, E., Barnes, T., and Hodges, L.F. (2007). “Can Immersive Virtual Humans teach Social Conversational Protocols?” in Proceedings of the IEEE International Conference on Virtual Reality (IEEE VR) 2007, p. 215-218, Charlotte, NC.
  • Suma, E., Babu, S., and Hodges, L. F. (2007). “Comparison of Travel Technique in a Complex, Multi-Level 3D Environment”, in IEEE International Symposium on 3D User Interfaces 2007, p. 1-8, Charlotte, N.C. (Received Best Paper Award IEEE 3DUI – Out of 75 submissions, 1 best paper awarded)

TOP


2006:

  • Babu, S., Liao, P.-C., Shin, M.C., and Tsap, L.V. (2006). “Recovery and Visualization of 3D Structure of Chromosomes from Tomographic Reconstruction Images,” in the EURASIP Journal on Applied Signal Processing, vol. 2006, p.57-70.
  • Zanbaka, C., Lok, B., Babu, S., Ulinski, A., Hodges, L. F. (2006). “Comparison of Path Visualizations and Cognitive Measures relative to Travel Technique in a Virtual Environment,” in IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG), 11. 6. pp. 694-705.
  • Whitney, S.L., Sparto, P.J., Hodges, L.F., Babu, S.V., Furman, J.M., and Redfurn, M.S. (2006) “Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction”, in the Journal on CyberPsychology and Behavior, 9(2), p. 152-156.
  • Babu, S., Schmugge, S., Barnes, T., and Hodges, L.F. (2006). “What would you like to talk about?” An evaluation of social conversations with a virtual receptionist. In the Lecture Notes in Computer Science: Intelligent Virtual Agents (Springer Berlin/Heidelberg, ISBN 0302-9743) Vol. 4133/2006), pp. 169-180. Also published in the Proceedings of the 6th International Conference on Intelligent Virtual Agents (Los Angeles, U.S.A, August 2006, J. Gratch et al.(Eds.) Springer-Verlag).

TOP


2005:

  • Babu, S., Schmugge, S., Inugala, R., Rao, S., Barnes, T., Hodges, L.F. (2005). “Marve: a prototype virtual human interface framework for studying human-virtual human interaction,” in the Lecture Notes on Aritifical Intelligence LNAI, (T. Panayiotopoulos et al.(Eds.) Springer-Verlag). Also published in the Proceedings of the 5th International Working Conference on Intelligent Virtual Agents (Kos, Greece, September 2005, T. Panayiotopoulos et al.(Eds.) Springer-Verlag), p.120-133.
  • Dong, H.J. Chang, S.L., Gye, B.J., Song, C.G., Babu, S., and Hodges. L.F. (2005). “Differentiation on information gathering ability in real and virtual world,” 13th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2005, Macao, China), p.157 – 159.
  • Whitney, S.L., Sparto, P.J., Hodges, L.F., Babu, S.V., Furman, J.M., and Redfern, M.S. (2005). “Responses to a virtual reality grocery store in persons with and without vestibular dysfunction,” in The Fourth International Workshop on Virtual Rehabilitation (IWVR 2005, Sept. 19-21, Catalina Island, CA), 9(2), pp.152-156.
  • Babu, S., Zanbaka, C., Jackson, J., Chung, T., Lok, B., Shin, M.C., and Hodges, L.F. (2005). “Virtual Human Physiotherapist Framework for Personalized Training and Rehabilitation,” in Proceedings of the International Conference on Graphics Interface 2005, p. 9-11, Victoria, British Columbia, Canada, May 9 – 11, 2005.

TOP


2004:

  • Zanbaka, C., Lok, B., Babu, S., Xiao, D., Ulinski, A, and Hodges L.F. (2004). “Effects of Travel Technique on Cognition in Virtual Environments,” in Proceedings of IEEE International Conference on Virtual Reality (IEEE VR) 2004, Chicago, IL, p. 149-156, 286.
  • Babu, S., Liao, P.-C., Shin, M.C., and Tsap, L.V. (2004). “Towards Recovery of 3D Chromosome Structure,” in IEEE Workshop on Articulated and Nonrigid Motion (held in conjunction with IEEE CVPR 2004), Washington, D.C., p. 1-5, June 2004.

TOP